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0
votes
By Design

[TMP] textInfo.wordCount value is higher for words with Arabic diacritics

Package: TextMeshPro

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Aug 28, 2019

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Version/s: 1.4.0, 2.0.1

How to reproduce:1. Open tester-attached project (case_1179861-TextMeshProBug)2. Enter Play Mode3. Click the Button to display the w... Read more

0
votes
Won't Fix

[Mobile] [WebGL] Visual artefacts are rendered and objects disappear whe...

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Dec 06, 2023

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Version/s: 2023.3.0a18, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 7000.0.0a1

How to reproduce:1. Open the "IN_62080" project2. Make sure the “Gamma” Color Space is selected in the Project Settings3. In the Bui... Read more

0
votes
Fixed

No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...

Package: Addressables

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Feb 05, 2025

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Version/s: 1.23.1, 2.3.16

How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.1.0

Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more

0
votes
By Design

[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...

Mobile

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May 03, 2017

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Version/s: 5.6.0p3

Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more

0
votes
By Design

Dynamic Batch breaks after SpriteRender material's shader is changed bac...

2D

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Sep 01, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more

0
votes
Fixed

Icons in the editor are blurry when Texture Quality is set to Half Res, ...

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Jun 10, 2022

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Version/s: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0b16, 2022.2.0a16

How to reproduce:1. Open the attached project "IconsBlur"2. Observe the Unity Editor Expected result: All icons in the Editor are hi... Read more

0
votes
Fixed

AssetBundle.name is empty when asset bundle loaded through WWW

Asset Loading

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Apr 24, 2016

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Version/s: 5.3.4p1

To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more

1
votes
Fixed

[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping

Package: Scriptable BuildPipeline

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Jan 15, 2019

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Version/s: 2017.4.17f1

Steps to reproduce:1) Open attached project2) Switch to Android platform3) In menu bar Build > AssetBundlesWithHash4) Build > ... Read more

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