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InspectorNameAttribute is not used when using SerializedProperty.enumDis...
How to reproduce:1. Open the attached project (EnumerationTest.zip)2. Open scene Scenes/SampleScene3. Press the Play button and obse... Read more
Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...
Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more
[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
TypeLoadException errors are thrown when opening the Script Graph
Reproduction steps:1. Open the attached project "internal-pinball.zip"2. Select "Flippers" from Assets -> "Flippers"3. Open the C... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
[ShaderGraph] Gradient Noise node output range doesn't match docs
The Gradient Noise node doesn't output values in the [0;1]range like mentioned in the doc. It seems more to be going from about -0.0... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce:1. Open attached project;2. Open Sample scene3. Press play4. Notice that the cube is pink or invisible Actual result: T... Read more
TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce:1. Open the user attached project named "AnimationJobs"2. Select the "Chomper" GameObject in the Hierarchy, note th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled