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0
votes
Fixed

Build is never finished when there is a large amount of assets in the St...

Build Pipeline

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Jul 02, 2020

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Version/s: 2020.1.0a24, 2020.1.0b14, 2020.2

How to reproduce:1. Download and open the user-submitted project2. Run "Tools -> CreateManySmallFiles"3. Build the project Expect... Read more

0
votes
Fixed

Avatar Mapping tab closes on clicking anywhere in the Scene view when us...

Scene Management

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Apr 19, 2021

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Version/s: 2020.1.0a11, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Steps to reproduce:1. Download and open the user's project "Inspector Bug.zip"2. Add another Inspector tab to the project (Inspector... Read more

0
votes
Fixed

Unhandled exception "Circular References Detected" for third level Sub E...

Shuriken

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Dec 12, 2016

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Version/s: 5.6.0b1

Reproduction Steps:1. Open project2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth"3. Under Particle System... Read more

0
votes
By Design

Application does not crash when "On .Net UnhandledException*" is set to ...

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Mar 04, 2025

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Version/s: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6, 7000.0.0a1

How to reproduce:1. Open the “iOSCrashTest.zip“ project2. Build and Run on iOS3. Observe the App on the device Expected result: The ... Read more

0
votes
Fixed

[URP] Terrain with "Draw Instanced" does not render when built with 'bat...

Terrain

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Oct 31, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

Steps to reproduce:1. Build the project with the following command line:Unity.exe -projectPath <projectpath> -batchmode -build... Read more

0
votes
Fixed

Double clicking a .unity file in the Project view opens the file in Visu...

Package: Visual Studio

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Apr 14, 2021

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Version/s: 1.0.11

Reproduction steps:1. Open attached project "unityFileOpenInVS.zip"2. Ensure the External IDE tool is set to Visual Studio via 'Pref... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

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Sep 02, 2016

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Version/s: 5.4.0p3

Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more

1
votes
Won't Fix

Lightmap changes format when loaded from asset bundle

Asset Bundles

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May 09, 2016

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Version/s: 5.3.4f1

Possibly related to 721313 How to reproduce: 1. Open attached project2. Open scene Scenes/BakeLightsScene.unity3. Go to Assets ->... Read more

0
votes
Fixed

Unity crashes when calling playable.Destroy() during the PrepareFrame()

Animation

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Aug 18, 2019

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Version/s: 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more

0
votes
Fixed

EditorWindow maxSize is ignored

Window management

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Feb 11, 2016

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Version/s:

The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more

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