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Fixed in 2018.2.X



Found in


Issue ID




Input Up and Down events are triggered every frame



The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of if the button is actually being held down.

Reproduction Steps:
1. Build & Run the attached project
2. Press and hold X or A on a gamepad/joystick
3. Observe GetButton, GetButtonDown and GetButtonUp messages are constantly appearing every frame

Expected Result:
A single GetButtonDown should appear, along with constant GetButton messages, and finally GetButtonUp once the key is released.

Reproducible in version 2018.2.0a7.
Not reproducible in version 2018.2.0a6.

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