Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a7
Issue ID
1019348
Regression
Yes
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of if the button is actually being held down.
Reproduction Steps:
1. Build & Run the attached project
2. Press and hold X or A on a gamepad/joystick
3. Observe GetButton, GetButtonDown and GetButtonUp messages are constantly appearing every frame
Expected Result:
A single GetButtonDown should appear, along with constant GetButton messages, and finally GetButtonUp once the key is released.
Reproducible in version 2018.2.0a7.
Not reproducible in version 2018.2.0a6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment