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OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce:1. Open the attached (repro.zip) project2. In Project Window delete "SO.asset"3. Check the Console Window Expected ... Read more
[IL2CPP] C# Reference parameter causes IndexOutOfRangeException on IL2CP...
Steps to reproduce:1. Download 1077373_repro.zip2. Build project on Standalone platform with IL2CPP backend3. Launch build Expected ... Read more
Tool from the Scene view Toolbar is visually turned off but still active...
How to reproduce:1. Create an empty project2. In the Scene view toolbar, select the Move tool3. Deselect it Expected result: either ... Read more
Input System's mouse controls are disabled when using "Cursor.lockState ...
Reproduction steps:1. Open the attached project “ReproProject“2. Build and run to Meta Quest3. Connect a mouse through Bluetooth to ... Read more
An incorrect platform for OpenXRFeatureBuildHooks is used when doing a C...
How to reproduce:1. Extract the attached project "OpenXRBuildBug.zip"2. Delete the Library folder in the project folder3. Open the t... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps:1. Open attached project2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -&... Read more
[Hybrid Renderer V2] Transparent material does not work
Steps:1. Clone DOTS master2. Open HybridURPSamples3. Create any new scene, create a sphere, create a material (URP/Lit), assign mate... Read more
UV mesh data is missing when bundled with an Addressable and Play Mode S...
Reproduction steps:1. Open the user's attached project2. Make sure "Optimize Mesh Data" is toggled in the Project Settings3. Clear t... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps:1. Open user attached project2. Switch build target to Android3. Make sure "Build App Bundle (Google Play)" is checked4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open