Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.3.1
Issue ID
1345515
Regression
Yes
[HDRP][DXR] A GameObject is not rendered when its Layer is 4th or higher and Path Tracing Layer Mask has one Layer disabled
How to reproduce:
1. Open the attached "1345515_Repro" project
2. Open the Scene "SampleScene"
3. Inspect the cubes in the Scene/Game view
Expected results: Both cubes are rendered
Actual results: Only one cube is rendered
Reproducible with: 10.3.1 (2020.2.3f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1), 12.0.0 (2021.2.0b4, 2022.1.0a2)
Not reproducible with: 7.6.0 (2019.4.29f1), 10.2.2 (2020.2.3f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a11