Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2.0a14
2020.2.0f1
2020.3
2021.1
Issue ID
1322204
Regression
Yes
[Skinning Editor] Vertex can't be created after modifying Vertexes weight and when Sprite is from the .psb file
How to reproduce it:
1. Open the attached project "Piratales.zip"
2. In the Project view select an "Attack.psb" file and in the Inspector window select the Sprite Editor
3. Select the Skinning Editor module from the dropdown menu in the Sprite Editor window
4. Select any Sprite by double-clicking on it
5. On the right Sprite Editor's window side, select a Weight Slider button
6. Select any vertex and change its weight using the Weight Slider
7. Click on the "Apply" button in the Sprite Editor's windows toolbar
8. On the right Sprite Editor's window side, select a Create Vertex button
9. Create a Vertex on the Sprite
10. Click on the "Apply" button in the Sprite Editor's windows toolbar
11. Observe the added Vertex on the Sprite
Expected result: Vertex changes are applied
Actual result: Sprite Vertex changes are not applied. Created Vertex is removed
Reproducible with: 2020.2.0a14, 2020.3.2f1, 2021.1.1f1
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.0a13
Could not test with: 2021.2.0a11 - Sprite Editor doesn't open
Notes:
- Only reproducible when Sprite is imported from the .psb file using 2D PSD Importer
- Regression version doesn't depend on 2D Animation and 2D PSD Importer versions. E.g. this issue is not reproducible with 2020.2.0a13 with 2D Animation 4.2.8, 2D PSD Importer 3.1.7, and reproducible with 2020.2.0a14 with the same packages and their versions
- In 2021.2.0a11 appears error: "NullReferenceException: Object reference not set to an instance of an object. UnityEditor.U2D.Sprites.SpriteFrameModuleBase.OnModuleActivate() "
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0a17 and above
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.9f1 and above
Resolution Note (fix version 2020.3):
A fix for this issue will be available on Unity 2020.3.12f1 and above