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Particle system does not Emit until a Fixed Timestep has passed
Reproduction steps:1. Open user attached Project2. Press Pause3. Press Play3. Step frame by frame4. Exit Play mode5. Change the Fixe... Read more
User is not able to modify host properties without a delay after awaitin...
Steps to reproduce: 1. {{await MultiplayerManager.QuickStartSessionAsync()}} 2. Try to set a property on the session https://discord... Read more
Error when switching scenes while the Editor section of Project Settings...
Error when switching scenes while the Editor section of Project Settings is open If you have the Project Settings window open on the... Read more
[Android] The Player crashes after a few seconds when Particles are gene...
Reproduction steps:1. Open the attached project “ParticleProject”2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Build the pro... Read more
[macOS] Hovering over tooltips in ProBuilder Advanced editor window caus...
Crash occurs when hovering over tooltips in ProBuilder advanced custom editor window. Steps to reproduce:1) Open the latest attached... Read more
Inconsistent Warning message style under the Cinemachine Input Axis Cont...
How to reproduce:1. Open the attached project "Test"2. Open the "CharactersTest" scene3. In the Hierarchy, select the "Player Follow... Read more
Package Manager doesn't display the correct version of the downloaded Pa...
How to reproduce:1. Create a new Unity project2. Add the “Nova” Asset from the Asset Store to the project3. In the Package Manager, ... Read more
Editor crashes on AddWebsocketHost on other instance to he same port
Editor crashes on AddWebsocketHost on other instance to he same port 1. Open project attached (or create a new project and add scrip... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument