Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.13.0
Issue ID
OXRB-424
Regression
No
[Quest3S] Application crashes on Quest 3S when waking up the HDM if Symmetric projection is enabled
Steps to reproduce:
1. Unzip the attached user's APK "TestApk.apk"
2. Install the provided APK to a Quest 3S device
3. Open Android Logcat and search for "setPowerState: STANDBY"
4. Put the headset to sleep, observe the "powerState: Standby" be printed
5. Wait for a minute
6. Wake up the device and obeserve the application crash
Expected results: Application does not crash on Quest 3S when waking up the HDM if Symmetric projection is enabled
Actual results: Application crashes on Quest 3S when waking up the HDM if Symmetric projection is enabled
Reproducible with according to the user: OpenXR 1.13.1 (6000.0.28f1)
Could not test on: 2021.3.46f1, 2022.3.54f1, 6000.0.28f1, 6000.0.0a7 due to the issue only reproducing on Quest 3S
Reproducible with these devices:
Quest 3S (user)
Not reproducible with these devices
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Notes:
-Note that the user project renders in multi-view with "Symmetric projection" enabled in "OculusXRPackageSettings/MetaQuestFeatiure_Android". If you turn "symmetric projection" off, the crash does not happen anymore
-The crash with a stacktrace originating in "libUnityOpenXR.so"
-User's crash stacktrace is attached "logfile_crash_sleep1Minute_Q3S.txt"
-Devices are on firmware version 71.0
-According to the user issue does not reproduce with OculusXR plugin
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Resolution Note:
There are no fixes planned for this Bug