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macOS stutters in a minimal project
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Build and Run the project4. O... Read more
Unwrapper gives different results between platforms
In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more
[OSX] Input.inputString, GetKey etc. does not work on Mac OSX
Steps to reproduce: 1. Open the attached project2. Open 'InputStringTest' scene3. Play the scene4. Click any of the keyboard buttons... Read more
[Android] Gradle build fails with AndroidX libraries
Steps to reproduce:1. Open user attached project2. Make an Android build3. Observe that build fails with:java.lang.RuntimeException:... Read more
[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project2. Build to iOS IL2CPP3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...
Steps to reproduce: 1. Create a new project2. Enable VR3. Build for standalone with "Development Build" and "Auto-Connect Profiler"4... Read more
[DX11][5.3]Objects in scene view become impossible to select if scene c...
Steps to reproduce: 1. Open attached project "WaterReflection.zip"2. Open scene "repro"3. In scene view click on cube to select it4.... Read more
EditorSceneManager: sceneClosing and sceneClosed callbacks are not calle...
How to reproduce:1. Open attaches Unity project2. Create new scene3. Open created scene Expected result: "SceneClosing", "SceneClose... Read more
Unity freezes and Domain Reload is slower after increasing the size of a...
Reproduction steps:1. Open the attached project "AddressablesPerformanceTest.zip"2. Open "SampleScene"3. Select the "Test" GameObjec... Read more
[Android]The R.java generated by Unity during android compilation is too...
Steps to reproduce:1. Open "AndroidRClass.zip" project2. Build project on android platform3. Go to Temp/stagingArea/gen and in searc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject