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votes
Active

Shader Graph Swizzle node data updates incorrectly after undo action

ShaderGraph

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Feb 09, 2026

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Version/s: 6000.3.7f1, 6000.5.0a7

Steps to reproduce: Open a new shader graph Setup a simple graph (world position -> swizzle node -> output node 'color') Set s... Read more

0
votes
Duplicate

Cache server mode changes to previous after reopening Unity

UI

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Dec 20, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open user's project2. Go to 'Unity'->'Preferences'3. Go to 'Cache server' tab and set mode to 'Local' (Do not cli... Read more

0
votes
Active

“Selected keywords” string under “Shader Build Settings” is cut off (not...

Build Settings Window

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Jan 29, 2026

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Version/s: 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Steps to reproduce: Create a project Go "File" -> "Build Profiles" Click the "Add Build Profile" button Select "macOS" Click the ... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Fixed

Inconsistent "Mock HMD Loader" naming in the "Project Settings"

Package: XR Management

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Dec 15, 2025

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Version/s: 4.5.5

Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "XR Plug-in Management" item Click the "Instal... Read more

0
votes
Fixed

Editor Window buttons stop working when Windows are in fullscreen

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Jan 05, 2024

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Version/s: 2023.3.0b2

How to reproduce:1. Open any project2. Double-click on a Windows label e.g "Game", "Project"3. Try and operate that Windows Menu Bar... Read more

1
votes
Duplicate

XR UWP app crashes with "Screen position out of view frustum" if I run i...

Universal Windows Platform

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Feb 22, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create a new blank app and add a new default scene.2. Switch build platform to "Universal Windows Platform".3. C... Read more

0
votes
Fixed

[TMP_Backport] TMP_SpriteAsset sprite icons don't match the name when in...

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Feb 26, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce: Open the project "IN-68950_TMProBug" Select DefaultIcons.asset in Assets → Resources Expand and observe the Sprite... Read more

0
votes
Fixed

[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...

IL2CPP

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Jan 15, 2019

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Version/s: 2018.2.19f1, 2018.3.0a10, 2019.1.0a8, 2019.2.0a1

How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more

0
votes
Fixed

[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...

RP Workflow

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May 31, 2022

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Version/s: 2022.2.0a17, 2023.1.0a1

Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more

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