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Fixed
Fixed in 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134112
Regression
No
Shader Graph Swizzle node data updates incorrectly after undo action
Steps to reproduce:
- Open a new shader graph
- Setup a simple graph (world position -> swizzle node -> output node 'color')
- Set swizzle node input mask to 'xyz'. Can visibly see the mask input change to vec3
- Set swizzle node input mask to 'xy'. Can visibly see the mask input change to vec2
- Undo (crtl/cmd+z). Can see everything move back from vec2 to vec3
- Click on the input mask field
- Click off input mask field.
Actual results: Input mask stays the same but notice the actual visual output changes, and appears to become a float perhaps?
Expected results: The mask and visual output remain consistent as vec2, the result of the undo operation.
Reproducible with versions: 6000.5.0a7, 6000.3.5f1
Tested on (OS): MacOSX Tahoe (MacEditor ARM M1 Max)
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a8):
Fixed in 6000.5.0a8
Resolution Note (fix version 6000.4.0b11):
Fixed in 6000.4.0b11
Resolution Note (fix version 6000.3.11f1):
Fixed in 6000.3.11f1