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Overflow doesn't work when used with UI Elements
How to reproduce:1. Open attached project2. Open the test window in 'Overflow/Open Window'3. Toggle between Visible and hidden4. Not... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
[Linux] VR template "Tutorial Player" GameObject becomes blank after ent...
Steps to reproduce:{}{}1. Create a new VR template project2. Enter Play mode3. Observe the "Tutorial Player" GameObject Actual resul... Read more
XR UWP app crashes with "Screen position out of view frustum" if I run i...
How to reproduce:1. Create a new blank app and add a new default scene.2. Switch build platform to "Universal Windows Platform".3. C... Read more
URP has no gamma correction for LightProbes
How to reproduce:1. Open attached "1268911.zip" and Scenes/SampleScene scene2. Navigate to Edit/Project Settings/Player3. Set Other ... Read more
[Linux Editor] Crash with OculusVR plugin
Steps to reproduce:1) Open the latest attached project (OC link).2) Press 'Play'. The Editor crashes while initializing OculusVR plu... Read more
[Memory Profiler] Snapshots labels do not match in different window plac...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more
GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() ret...
Reproduction steps:1. Open the attached “AnimatorGetCurrentClipIssue-6000.0.zip” project2. Open the “Assets/Scenes/SampleScene.unity... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title