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Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce:1. Open attached project ("repro.zip")2. Select Gradients asset in Project window (Assets->Editor->Gradients)... Read more
[Quest 3][OculusXR] Artifacts on the right eye when SubSampled Layout is...
Steps to reproduce:1. Download the attached user's project "ai-xr-poc.zip"2. Switch to Android3. Make sure OculusXR is enabled in XR... Read more
Undoing the "Create/Replace prefab" action does not revert the Prefab to...
How to reproduce:1. Create a new Unity project2. Create a 'Cube' and a 'Sphere' GameObjects3. Turn them into prefabs4. Pick one of t... Read more
Unity Editor crashes when exiting Safe Mode
How to reproduce:1. Open the attached "case_1279195-SpinePerformance.zip"2. While opening, enter "Safe Mode"3. When in "Safe Mode", ... Read more
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture...
[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture in Legacy Cubemap. In Legacy Cubemap NullReferenceException... Read more
Variables values differ between Editor and Player
How to reproduce:1. Open attached Unity project "prototype-multi-plane"2. Press File --> Build and Run3. Open "GameManager.cs" sc... Read more
Behavior Graph window top bar “Open” and “Debug” buttons and their icons...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Behavior package (com.unity.behavior) Cre... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
Shader errors do not have info about originating subshader/pass
Shader errors do not tell user anything about the subshader/pass that was compiled when hitting the error. Therefore it is easy to b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size