Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.3.0b3
Issue ID
1085603
Regression
No
Undoing the "Create/Replace prefab" action does not revert the Prefab to its previous state
How to reproduce:
1. Create a new Unity project
2. Create a 'Cube' and a 'Sphere' GameObjects
3. Turn them into prefabs
4. Pick one of the prefabs and drag onto the other one to replace that prefab
5. Go to 'Edit' and select 'Undo Create/Replace prefab'
Expected result: the replaced prefab is reverted to its previous state
Actual result: the previously replaced prefab is still identical to the one it was replaced by
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3
Notes:
In versions 2018.3.0a5 and earlier, undoing the replacement action and attempting to drag the prefab, that was the replacement, into the scene would display the warning "Unable to instantiate prefab. Prefab may be broken."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3