Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.3.0b3
Issue ID
1085603
Regression
No
Undoing the "Create/Replace prefab" action does not revert the Prefab to its previous state
How to reproduce:
1. Create a new Unity project
2. Create a 'Cube' and a 'Sphere' GameObjects
3. Turn them into prefabs
4. Pick one of the prefabs and drag onto the other one to replace that prefab
5. Go to 'Edit' and select 'Undo Create/Replace prefab'
Expected result: the replaced prefab is reverted to its previous state
Actual result: the previously replaced prefab is still identical to the one it was replaced by
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b4, 2019.1.0a3
Notes:
In versions 2018.3.0a5 and earlier, undoing the replacement action and attempting to drag the prefab, that was the replacement, into the scene would display the warning "Unable to instantiate prefab. Prefab may be broken."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3