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11
votes
Fixed

Edit Collider needs to be clicked every time after making any small chan...

Physics2D

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Oct 13, 2018

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Version/s: 2018.3.0b5

How to reproduce: 1. Open the attached project 2. Double click a prefab "Object" in the Project window to enter the Prefab mode 3. G... Read more

41
votes
By Design

[Material] Render Queue value is not updated until shader is changed and...

Graphics - General

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Nov 05, 2015

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Version/s: 5.3.0b5

A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more

39
votes
Fixed
12
votes
Fixed

[iOS] Archiving Xcode project fails because of incorrectly built analyti...

Package: Analytics

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Aug 27, 2018

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Version/s: 3.0.9

Steps to reproduce: 1. Create new Unity project 2. Switch to iOS 3. Build the project 4. Open Xcode project 5. Click Product/Archiv... Read more

39
votes
Fixed
14
votes
Fixed

[XR][iOS][URP][ARKit] Camera feed is not seen when using URP

Package: ARKit

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Feb 22, 2019

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Version/s: 2.0

To reproduce: 1. Open a project with ARKit plugin (I used the one from here: https://blogs.unity3d.com/2018/06/14/whats-new-in-unit... Read more

14
votes
Won't Fix

Camera.Render throws "Screen position out of view frustum" error when pr...

RP Foundation

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4

How to reproduce: 1. Open the attached project's Scene labeled "main" 2. Enter the Play Mode 3. Inspect the Console Window 4. Review... Read more

13
votes
Fixed

[UWP] HTTPS request fails on HoloLens and Xbox One

Universal Windows Platform

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Aug 31, 2018

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Version/s: 2017.4.0f1, 2018.2.5f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached (updated) "WebRequestTest.zip" project 2. Build the project for UWP platform 3. Open the prod... Read more

33
votes
Fixed

[Crash/Image Effects] Using Noise and Grain image effect crashes windows...

Camera

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Sep 17, 2015

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Version/s: 5.2.0f3

Reproduction steps: 1. Create a new project 2. Import Effects package from standard assets 3. Attach Noise and Grain script to the c... Read more

81
votes
Fixed

[MixedMode] Mixed mode shadows do not render with "Directional Specular"...

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting... Read more

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