Search Issue Tracker
Fixed in 5.3.6
Votes
39
Found in
5.1.1p4
Issue ID
711338
Regression
No
Physics Spikes on Android cause frame rate drops
This issue has no description.
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
MutatedSoftware
Jan 06, 2016 18:32
Getting ~20-80ms physics.processing (self) spikes
5.2.2p3 Windows 7 64 desktop build
Kubold
Oct 09, 2015 08:09
Unity 5.2.1p2 and Win7 64.
Fresh, empty project. If you add any collider object (a cube for example) to a scene, there will be huge Physics.Processing spikes every 5-15 seconds.
AlanMattano
Aug 08, 2015 04:24
Also Noticed In Windows
Yesitsdave
Aug 01, 2015 12:31
Also seen in 5.1.2f1
Yesitsdave
Aug 01, 2015 12:31
Also seen in 5.1.2f1
1a2345
Jul 22, 2015 11:02
Also Noticed in Unity 5.0.0f4