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0
votes
Fixed

Unity Splash Screen is not shown when built to iOS

iOS

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Feb 04, 2016

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Version/s: 5.4.0b3

How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the Unity Splash screen is not shown even though the 'S... Read more

0
votes
Fixed

Creating a Grid in the scene and then deleting it removes the default Grid

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Dec 18, 2024

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Version/s: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8

How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Create New Tilemap -> Any Tilemap4... Read more

0
votes
Duplicate

[RenderingDebugger] Post Processing components appear way above the expe...

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Jan 31, 2025

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Version/s: 6000.0.36f1, 6000.2.0a3

Steps to reproduce: Download the atatched project and open in Unity. In the Rendering Debugger, select the Volume panel. Component &... Read more

4
votes
Fixed

[XR][URP] Only left eye renders with multi-pass mode; right eye is black

Package: SRP Lightweight VR Template

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Sep 06, 2019

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Version/s: 2019.3.0b1

In a very simple scene the left eye renders the scene but the right eye is entirely black when using:Multi Pass StereoUniversal Rend... Read more

0
votes
Fixed

Lists in the Inspector do not show proper labels when selected

Inspector Framework

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Apr 29, 2022

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Version/s: 2022.1.0b16, 2022.2.0a9

Reproduction steps:1. Open the attached project "1424226.zip"2. Open Scenes/SampleScene3. Select "Character" GameObject in the Hiera... Read more

4
votes
Fixed

Event.mousePosition value is not updated when dragging Assets

IMGUI

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Oct 26, 2020

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Version/s: 2020.2.0b2, 2020.2.0b8, 2021.1

How to reproduce:1. Open the user's attached project2. Open 'Test' > 'Event.current.mousePosition bug'3. In the Project window se... Read more

1
votes
Fixed

[Android] OnAudioFilterRead with IL2CPP backend crashes application

Android

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Nov 17, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Open attached project2. Build and run with IL2CPP backend3. Wait for the app to crash (1 - 10 minutes). Seems to... Read more

1
votes
Fixed

[Mixed] Lightmap becomes brighter when non-static object leaves camera view

Global Illumination

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more

1
votes
Fixed

Calling Texture2D.GetRawData() on a texture with ASTC format returns dif...

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Jan 28, 2025

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Version/s: 2022.3.61f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1

Reproduction steps:1. Open the attached “ASTCtest.zip” project2. In the Menu Bar, select “Tools” > “Reproduce” > “Step1”3. Pre... Read more

0
votes
Fixed

HDRP Decals in deferred rendering are visible when Forward-only shaders ...

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Sep 14, 2023

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Version/s: 2022.3.9f1

Reproduction steps:1. Open project “HdrpFabricDecalProject.zip”2. Open “Scene”3. Enter Play mode3. Observe the Game view Expected re... Read more

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