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Fixed in 7.2.X
Votes
4
Found in [Package]
2019.3.0b1
Issue ID
1182204
Regression
Yes
[XR][URP] Only left eye renders with multi-pass mode; right eye is black
In a very simple scene the left eye renders the scene but the right eye is entirely black when using:
Multi Pass Stereo
Universal Render pipeline
MockHMD, or Oculus XR SDK and Rift HMD
Windows 10
Unity 2019.3.0b1
Built Standalone player, or Play mode
Additionally, the solid color specified for the camera is not honored -- it is black instead of blue.
Comments (5)
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AhmadKarim
Oct 14, 2023 20:01
I was facing the same issue, I created the following tutorial video for anyone who is looking for answer: I cannot copy and paste direct link so I put it in this thread.
https://discussions.unity.com/t/right-eye-not-rendering-in-vr-urp-issue/253759/3
KCGames47
Apr 30, 2022 01:24
2022 and still have the issue lol... eww
threebeerhonesty
Feb 06, 2020 07:42
I also have this same issue in 2019.3.0f6
davidcox70
Jan 05, 2020 11:46
Also found this with 2019.3.0f3 and URP 7.1.7 when I was updating an old Daydream project.
In Multipass mode, the right eye is rendered black. In single pass mode, stereo rendering appeared to work correctly but after roll-out, I found this was device specific as some devices rendered a black right eye. Perhaps because devices that did not support single pass defaulted back to MultiPass and thus exposed the issue.
In the post of 29th November in this thread:
https://forum.unity.com/threads/right-eye-black-for-urp-on-quest.785216/
a user stated that rolling back to URP 7.1.5 resolved the issue. But I don't appear to be able to roll back that far from Unity 2019.3.0f3 to test.
DC
Orangy-Tang
Dec 11, 2019 10:56
I also have this issue, it appears regardless of the stereo method (is both Multipass and Single pass).