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Static Editor Flags dropdown list is cut off when Inspector Window is do...
Reproduction steps:1. Create and open any new project2. Make sure Default Editor Layout is used3. Select any GameObject from the Hie... Read more
Shader Default Map textures are not reset when using the 'Reset' button ...
How to reproduce:1. Create a new Unity project2. Create a new Standard Surface Shader3. Set the Albedo Default Map to any texture4. ... Read more
Shader fails to compile when Shader header uses non english alphabet cha...
Steps to reproduce:1. Open User-supplied project2. Inspect the material Expected: its shader fails to compile.Actual: its shader com... Read more
List exceeds maximum array size (1024) when using Material.SetFloatArray...
Steps to reproduce:1. Download GlobalTest.zip and open "TrySetWithListScene" scene2. Enter play mode3. Check console Expected result... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more
Search: Column actions are displayed in code strings "Edit m_ActiveQuery...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Enter the search string "Cube"... Read more
[AI] Area Mask dropdown doesn't display 'Everything' as selected when al...
Area Mask dropdown doesn't display 'Everything' as selected when all options are checked or if 'Everything' option is selected. Step... Read more
UI Builder elements disappear and "Semantic - Unknown template name" err...
Reproduction steps:1. Open the attached “repro_IN-94108“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the UI Bu... Read more
OnIMECompositionChange does not return an empty string on accept when us...
How to reproduce:1. Open the “repro_IMEInput“ project2. Open the “IMETest“ scene3. Set Korean (Microsoft IME) as the keyboard langua... Read more
WebGL building freezes when compiling Native JS
To reproduce:1) Open attached project2) Make sure either Test scene is open or added to build order3) Build for WebGL Expected: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names