Search Issue Tracker
Fixed
Fixed in 1.8.0-pre.2
Votes
1
Found in [Package]
1.7.0
1.8.0-pre.1
Issue ID
ISXB-628
Regression
No
OnIMECompositionChange does not return an empty string on accept when using Microsoft IME
How to reproduce:
1. Open the “repro_IMEInput“ project
2. Open the “IMETest“ scene
3. Set Korean (Microsoft IME) as the keyboard language
4. Enter Play Mode
5. Select the “IMETest“ GameObject
6. In the Inspector window, select the “Output String“ field
7. Press the keys “Q“ and “W“ (entering ㅂㅈ)
8. Observe the “Composition Text“ field in the Game View
Expected result: No characters are seen
Actual result: “ㅈ“ is seen
Reproducible with: 1.6.3, 1.7.0 (2022.3.9f1, 2023.1.13f1, 2023.2.0b9), 1.8.0-pre.1 (2023.3.0a5)
Could not test with: 1.7.0 (2021.3.30f1) (the script could not be loaded)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (fix version 1.8.0-pre.2):
Adjusted documentation to better explain intended usage.
API docs will be updated with 1.8.0-pre.3 release.