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[Tiny] Fatal Error C1081 when building for IL2CPP with a long path to th...
Reproduction steps:1. Open the attached Project "DotsLongestPath"2. Within Project, open DOTS Project called "HelloWorld"3. Build th... Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce:1. Open attached project "scene_loading"2. Add "0, 1, 2" scenes to build settings3. Open scene "0" and run4. Pres... Read more
VFX are not Rendered in the Scene view if they are spawned as an Entity ...
How to reproduce:1. Open the attached project named "Case_1324360"2. Open the NewScene3. Observe the Hierarch that one VFX object is... Read more
Node execution order not updated when authoring graph node positions are...
Steps to reproduce:1. Create a new Behavior Graph asset2. Add multiple sequential nodes (e.g., Action nodes) connected in a sequence... Read more
Console window search query does not show up in search bar after Console...
To reproduce:1. Open any project2. Make sure the Console window has at least one message in it3. Type anything in the Console's sear... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
Crashes at "GameObject::IsActive" in "UnityWebRequest.GetTexture"
Steps to reproduce:1. Download and open project "Minegur.zip"2. Open scene "MinegurScene"3. Enter play mode4. Click "Start/Stop mini... Read more
[Shadergraph] Changing mode of color property from HDR to Default does n...
Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps:1. Use Universal RP2. Create a PBR Shader3. Create a Color property4. Set t... Read more
NavMesh data triangulation result is always different when using NavMesh...
How to reproduce:1. Open the “NavMeshSeams.zip“ project2. Open the “Layout“ Scene3. Select the first GameObject in the Hierarchy4. C... Read more
[Android] Volume level of the same audio file is different on Samsung Ga...
Steps to reproduce:1. Open the attached user's project "SampleAudioUnity6.zip" on 2023.3.0b32. Switch to Android3. Build the applica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method