Search Issue Tracker
By Design
By Design in 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a6
Issue ID
UUM-134474
Regression
No
The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
How to reproduce:
1. Open the attached ”IN-129846.zip” project
2. Enter Play Mode
3. Open UI Toolkit debugger (Window → UI Toolkit → Debugger)
4. In UI Toolkit debugger window, click the "Pick Element" button
5. In Game window, click on the red square
6. In UI Toolkit debugger window, in “Styles” dropdown click on “Show all“ button (it’s located near the search field)
7. Find and set the “left” property to 100px
8. Notice that the message "OnGeometryChanged is called!" is logged to the Console
9. Find and set the “translate” property’s “x” value to 100
10. Observe the Console window
Actual result: No message is logged to the Console
Expected result: The "OnGeometryChanged is called!" message is logged to the Console
Reproducible with: 2023.3.0a2, 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6
Could not test with: 2023.1.0a1, 2023.2.0a1 (in UI Toolkit Debugger “translate” property is disabled)
Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Resolution Note:
This is by design. Translate does not change the geometry and that's its main advantage. It means many elements can be translated without incurring the performance hit that comes with geometry changes (including the sending of GeometryChangeEvents).
Resolution Note (6000.5.X):
This is by design. Translate does not change the geometry and that's its main advantage. It means many elements can be translated without incurring the performance hit that comes with geometry changes (including the sending of GeometryChangeEvents).