Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.23f1
2022.3.5f1
2023.1.0b13
2023.2.0a11
2023.3.0a1
Issue ID
UUM-34034
Regression
No
Custom DownloadHandlerScript doesn't work when a medium or high stripping level is used
Reproduction steps:
1. Open the attached project “DownloadHandlerBug“
2. Change the Stripping Level to High (Edit>Project Settings>Player)
3. Build and run the Player (File>Build And Run)
4. Observe the running Player
Expected result: The file is being downloaded
Actual result: The code required for the download is stripped
Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment