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Fixed

Fixed in 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1

Votes

0

Found in

2022.3.60f1

6000.0.42f1

6000.1.0b10

6000.2.0a6

Issue ID

UUM-99801

Regression

No

NavMesh data triangulation result is always different when using NavMesh.CalculateTriangulation

-

How to reproduce:
1. Open the “NavMeshSeams.zip“ project
2. Open the “Layout“ Scene
3. Select the first GameObject in the Hierarchy
4. Clear and Bake the NavMesh Data in the Inspector
5. Observe the Scene view
6. Repeat steps 4-5 and observe the Scene view again

Expected result: The red triangle is in the same location
Actual result: The red triangle is in a different location

Reproducible in: 2.0.6 (2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6)

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Repeat steps 4-5 if the triangle appears in the same place
- NavMesh Data is always randomly generated

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