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Fixed
Fixed in 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a1
Votes
0
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99801
Regression
No
NavMesh data triangulation result is always different when using NavMesh.CalculateTriangulation
How to reproduce:
1. Open the “NavMeshSeams.zip“ project
2. Open the “Layout“ Scene
3. Select the first GameObject in the Hierarchy
4. Clear and Bake the NavMesh Data in the Inspector
5. Observe the Scene view
6. Repeat steps 4-5 and observe the Scene view again
Expected result: The red triangle is in the same location
Actual result: The red triangle is in a different location
Reproducible in: 2.0.6 (2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Repeat steps 4-5 if the triangle appears in the same place
- NavMesh Data is always randomly generated
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