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[Text][Font] Problem with text alignment when using custom font
To reproduce: 1. Open attached project 2. Open Test scene 3. Select text object under MAGISTRALCBOLD game object 4. Select any vert... Read more
Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce: 1. Open attached project's scene "BrokenButton". 2. Check how button is highlighted. 3. Build and run project. 4... Read more
[DX11][5.3]Objects in scene view become impossible to select if scene c...
Steps to reproduce: 1. Open attached project "WaterReflection.zip" 2. Open scene "repro" 3. In scene view click on cube to select i... Read more
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...
Steps to reproduce: 1. Create a new project 2. Enable VR 3. Build for standalone with "Development Build" and "Auto-Connect Profile... Read more
[XR][Post Processing] 'Directly to Camera' Post Processing mode causes b...
How to reproduce: 1) Create a new project. 2) Enable VR. 3) Install the Post Processing package 4) Setup post processing in the scen... Read more
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's ...
How to reproduce: 1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport" 2. Attach a Cloth Component to the... Read more
[IL2CPP] Application crashes if object with running animation is destroyed
1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more
[Android] Gradle build fails with AndroidX libraries
Steps to reproduce: 1. Open user attached project 2. Make an Android build 3. Observe that build fails with: java.lang.RuntimeExcept... Read more
High polling rate mice are causing performance issues (windows, editor)
Reproduction steps: 1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in ... Read more
[SceneView] UI no longer renders in the Scene view
Steps to reproduce: 1. Open the attached package (TestUI.unitypackage) 2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateC... Read more
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