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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.3.X

Votes

14

Found in

2019.2.0b9

2019.2.0f1

2021.1

Issue ID

1209765

Regression

Yes

Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component

Cloth

-

How to reproduce:
1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport"
2. Attach a Cloth Component to the "Sphere" GameObject
3. Inspect the Sphere's Skinned Mesh Renderer's Bounds Gizmo in the Scene View

Expected result: Skinned Mesh Renderer's Bounds size is the same with or without the Cloth Component
Actual result: Skinned Mesh Renderer's Bounds size is doubled with a Cloth Component

Reproducible with: 2019.2.0b9, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a8
Not reproducible with: 2017.4.36f1, 2018.4.30f1, 2019.2.0b8

  1. Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.2.0a4

  2. Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.1.0b9

  3. Resolution Note (fix version 2020.3):

    Fixed in Unity 2020.3.1f1

  4. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.23f1

Comments (3)

  1. zedz

    Jan 07, 2021 15:10

  2. Houdiz

    Nov 10, 2020 11:45

    Please do something ! This is really annoying...

  3. TacticalShader

    Sep 30, 2020 12:59

    When will you fix this issue ? It's been 9 months now.

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