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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
14
Found in
2019.2.0b9
2019.2.0f1
2021.1
Issue ID
1209765
Regression
Yes
Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component
How to reproduce:
1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport"
2. Attach a Cloth Component to the "Sphere" GameObject
3. Inspect the Sphere's Skinned Mesh Renderer's Bounds Gizmo in the Scene View
Expected result: Skinned Mesh Renderer's Bounds size is the same with or without the Cloth Component
Actual result: Skinned Mesh Renderer's Bounds size is doubled with a Cloth Component
Reproducible with: 2019.2.0b9, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a8
Not reproducible with: 2017.4.36f1, 2018.4.30f1, 2019.2.0b8
Comments (3)
-
zedz
Jan 07, 2021 15:10
Yes upvote for this annoyance, it doesnt seem like a hard thing to fix
-
Houdiz
Nov 10, 2020 11:45
Please do something ! This is really annoying...
-
TacticalShader
Sep 30, 2020 12:59
When will you fix this issue ? It's been 9 months now.
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Resolution Note (fix version 2021.1):
Fixed in Unity 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0b9
Resolution Note (fix version 2020.3):
Fixed in Unity 2020.3.1f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.23f1