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[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...
Steps to reproduce:1) open attached project "stripped.zip"2) build and run as "Host"3) editor as "Client" Actual: ReadString/ReadByt... Read more
Crash in TransformParticleMesh
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Press the "Test 2" button Stacktrace:0x00007FF7B9BA... Read more
"Install failed: Validation Failed" error when installing an Editor vers...
Reproduction steps:1. Open the Hub2. Press the “Install Editor” Button3. In the “Install Unity Editor” Window, pick any version and ... Read more
[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is ...
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene4. Press the Toggle Depth Camera button5. Notice that... Read more
Invisible wall is created when a certain combination of Nav Mesh Box Obs...
How to reproduce:1. Open the user's attached project "NavMeshWall2021.zip"2. Open the "NavMeshBugCase2" Scene3. Press Play4. Press t... Read more
[SerializeReference] Serialized Reference Data lost when the Class name ...
Reproduction steps:1. Open "1204407" project2. In the Project window Right Click -> "Create" -> "Data"3. In the Inspector wind... Read more
[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...
Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce:1) ... Read more
[UI] RenderTexture does not render World Space UI
[UI] RenderTexture does not render World Space UI 2. How we can reproduce it using the example you attached1) Download project and o... Read more
Terrain Detail objects are not rendered in the build when the Terrain is...
Reproduction steps:1. Open the attached “Terrain.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the Game View... Read more
Objects lit by light probes appear brighter than static objects with sam...
Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open