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[Android]Application.targetFrameRate cannot be set lower than 30
To reproduce:1) Create new project2) Create a script which in Start() would set "Application.targetFrameRate = 10;"3) Attach the scr... Read more
Prefab children's Transform properties are not properly restored when re...
How to reproduce:1. Open the attached "IN-93782" project2. Open the "Scene"3. In the Hierarchy, expand the "GameObject" prefab4. In ... Read more
"Assertion failed on expression" error is thrown when Audio Group's "Sen...
How to reproduce:1. Open attached project "AudioTest.zip"2. Open "Audio Mixer" window3. In Project Window select "MisterMixer"4. In ... Read more
[Linux] Player window can't be resized when the player is started in Ful...
Reproduction steps:1. Open the attached project ("1372700_repro.zip")2. Build and Run the project: File > Build Settings > Bui... Read more
Only a portion of the Canvas is rendered when rendering a Canvas using S...
How to reproduce:1. Open the attached "UICameraBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Game view ... Read more
HDRP uses real world light values - switching between URP to HDRP result...
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more
ld: framework not found FBLPromises error when building Xcode
How to reproduce:1. Download the attached project2. Build the project for iOS3. Open the Xcode project4. Deploy the project to iOS5.... Read more
“Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is log...
Reproduction steps:1. Open the attached “FontIssue” project2. In the Font Asset Creator window (Window > TextMeshPro > Font As... Read more
Problem with GatherCmp* methods HLSL->GLSL conversion
When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject