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1
votes
Fixed

[Android]Application.targetFrameRate cannot be set lower than 30

Android

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Mar 05, 2016

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Version/s: 5.3.3p2

To reproduce:1) Create new project2) Create a script which in Start() would set "Application.targetFrameRate = 10;"3) Attach the scr... Read more

1
votes
Fixed

Prefab children's Transform properties are not properly restored when re...

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Jan 31, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a2, 7000.0.0a20

How to reproduce:1. Open the attached "IN-93782" project2. Open the "Scene"3. In the Hierarchy, expand the "GameObject" prefab4. In ... Read more

2
votes
Fixed

"Assertion failed on expression" error is thrown when Audio Group's "Sen...

Audio

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Aug 20, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "AudioTest.zip"2. Open "Audio Mixer" window3. In Project Window select "MisterMixer"4. In ... Read more

0
votes
Fixed

[Linux] Player window can't be resized when the player is started in Ful...

Linux

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b15, 2022.1

Reproduction steps:1. Open the attached project ("1372700_repro.zip")2. Build and Run the project: File > Build Settings > Bui... Read more

0
votes
Duplicate

Only a portion of the Canvas is rendered when rendering a Canvas using S...

uGUI

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Feb 17, 2021

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Version/s: 2019.4.15f1, 2019.4.20f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached "UICameraBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Game view ... Read more

0
votes
By Design

HDRP uses real world light values - switching between URP to HDRP result...

Package: Scriptable Render Pipeline HD

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Aug 05, 2020

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Version/s:

The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushe... Read more

0
votes
Won't Fix

ld: framework not found FBLPromises error when building Xcode

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Mar 06, 2023

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Version/s: 2020.3.46f1

How to reproduce:1. Download the attached project2. Build the project for iOS3. Open the Xcode project4. Deploy the project to iOS5.... Read more

0
votes
By Design

“Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is log...

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Dec 27, 2024

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Version/s: 6000.0.33f1, 6000.1.0b1, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached “FontIssue” project2. In the Font Asset Creator window (Window > TextMeshPro > Font As... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

0
votes
By Design

Loading a mesh that is used only for collision allocates Metal memory

Metal

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Jan 29, 2020

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more

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