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UI ToolKit ListView does not rebind some of the items when source data c...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Scroll to t... Read more
[Timeline] Timeline animation resets to the first frame if animations tr...
To reproduce:1. Open users attached project "TimelineFinalFrame.zip"2. Open "SampleScene.unity" scene3. Select DirectorTimeline time... Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more
Creating AsmDefs does not cause recompilation of contained scripts
Repro steps:1. Open attached project 'CompilationWoes.zip"2. Go to the "Foveated Rendering" folder3. Create an Assembly Definition i... Read more
[URP] Post-effects using UnsafePass in RenderGraph will stop working whe...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Scenes/PC_RPAsset” As... Read more
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enab...
How to reproduce:1. Open project "1353239.zip"2. Change platform to Android or iOS3. Open "Test_0001" Scene4. In the Menu bar open "... Read more
[UI Builder] Custom Uxml field changes are not detected when using gener...
Reproduction steps:1. Open the attached project "FieldNoSave"2. Open “Assets/SerializedPropertyIssue/NewUXMLTemplate.uxml“3. Click o... Read more
[SRP] ScriptableRenderContext.DrawShadows does not take into account dif...
How to reproduce:1. Open the user's attached "reign-srp-LTS.zip" project in 2020.2 or higher2. Open the "Toon" Scene3. Observe the s... Read more
Unity Editor crashes when loading soundbanks with Wwise
Reproduction steps:1. Download the project:2. Open the project3. Open the scene 'Plinths 3'4. Play scene Result: Unity Editor crashe... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open