Search Issue Tracker
[Inspector] Can't multi-select change the Asset template or the seed whe...
Repro steps:1. Drag at least 2 different effects in the hierarchy.2. Multi-select all the effects3. Try turning on/off the Reseed on... Read more
"NullReferenceException" error is thrown when CinemachineDeoccluder.Push...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/+ProjectSpecific/Scenes/Circuit2“ scene3. Enter Play Mode4.... Read more
TextMeshPro Text is misaligned when it should align in the "flush" style
How to reproduce:1. Open the “TMP_Flush.zip“ project2. Open the “SampleScene”3. Observe the Game View Expected results: The text in ... Read more
[HDRP][VR] Target Eye setting does not work when using Single-Pass Insta...
How to reproduce:1. Open the "1159306_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected res... Read more
[Contextual Menu] Context menus should pop beside the mouse cursor, not ...
System context menus on mac/Windows/Linux pop beside the mouse cursor, not beneath it. The new context menus can pop under the curso... Read more
[macOS][M1] Segmentation fault error is thrown when running the usymtool...
How to reproduce:1. Open the Terminal Window2. Launch the "usymtool" tool (located at "/PATH/TO/UNITY/INSTALL/Unity.app/Contents/Too... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce:1. Open attached Unity Project "case_918819-Zadok".2. Load Scene "fpsWeapons\corridors"3. Navigate to Window->... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip.The rest of them is black resulting in bro... Read more
[WSA][UWP]Plugins marked compatible with .NET scripting backend, partici...
The real bug here is Assets\CryptAES\Universal\CryptAES.dll is marked as compatible with .Dot Net backend. But even though we're bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned