Search Issue Tracker
Active
Votes
0
Found in
6000.0.24f1
Issue ID
UUM-85001
Regression
Yes
TextMeshPro Text is misaligned when it should align in the "flush" style
How to reproduce:
1. Open the “TMP_Flush.zip“ project
2. Open the “SampleScene”
3. Observe the Game View
Expected results: The text in the Game view is aligned so that the right-most words of each line end at the same point, and spaces between letters are not expanded if there is a single word in a line
Actual result: The text in the Game view is misaligned and right-most words of each line end at different points, and spaces between letters are expanded if there is a single word in a line
Reproducible in: 2023.2.0a16, 6000.0.24f1
Not reproducible in: 2021.3.45f1, 2022.3.51f1, 2023.2.0a15
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU usage doubles when a project is running in the background
- Memory usage increases significantly when using Global Search
- [URP] Post-effects using UnsafePass in RenderGraph will stop working when "Anti Aliasing (MSAA)" is enabled
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
Add comment