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Navmesh modifiers influence Navmesh areas far above them on Asset edges ...
How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more
[HDRP] Materials Samples Showcase links to docs are broken
Steps to reproduce: Create a new High Definition 3D project. In Window > Package Manager > High Definition RP, download "Mater... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps:1. Open the attached project "test Unity labs audio.zip";2. Open the Audio Mixer Tab;3. Enter a play mode;4. Obse... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
[HDRP] Volumetric clouds Erosion curve name is misleading
We have 2 similarly named properties: Erosion Factor - controls small details on the edges of the clouds Erosion Curve - controls th... Read more
Crash with multiple stack traces when completing various actions with th...
A crash in the Editor has been reported, affecting various workflows. These workflows include:- Entering Play mode- Detaching or att... Read more
Objects that use spine are broken in application when built to Android d...
To reproduce:1. Open attached project2. Make sure that Graphics API is set to OpenGles34. Build and run to android device Actual res... Read more
Temp Alloc in mono Heap won't be GCed
Steps to reproduce:1. Open and Play the user-supplied project2. Inspect the mono allocated memory in the top right.3. Press the top ... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
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