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[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor
To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more
Stereo Display Standalone build runs at a low resolution regardless of s...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more
[Performance Regression] Importing an fbx model is noticeably slower whe...
Reproduction steps: 1. Create and open a new Unity project 2. Import the attached "ProblematicModel.fbx" model Expected result: it ... Read more
[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...
Steps to reproduce: 1. Open the attached user's project "StereoRenderTextureTest.zip" 2. Enter Play Mode with a Quest 1/2 attached... Read more
[iOS] Social API LoadUsers returns empty when trying to retrieve users u...
Steps to reproduce: 1. Open the attached project ("1346620.zip") 2. Open "SampleScene" 3. Build and deploy the Xcode project to a de... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more
UnityEngine.Ping does not work with ipv6 addresses
To Reproduce: 1. Open scene "Ping Test" in the attached project. You need to be on an ipv6 network to test this ( can use if you... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce: 1. Open attached project "urpStripping.zip" 2. In the Menu bar, go to File > Build Settings... 3. In the Build Set... Read more
ETC1 + Alpha not working on UI Images when the used sprite is with 'Pack...
Steps to reproduce: 1. Open the attached project 2. Make sure that: Editor mode is set to Android Texture 'bar_iso_energy' is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Application either crashes, renders the screen black or doesn't render Lit GameObjects when switching to the highest quality Universal Render Pipeline Asset during Runtime
- "Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': implicit truncation of vector type" warning is thrown after building the project
- "Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': implicit truncation of vector type" Warnings are thrown after building the project
- Light leaks through walls when Ray Traced Global Illumination is enabled
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script