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Incorrect offset is set when setting the Pivot for Vertical/Horizontal B...
How to reproduce:1. Open the attached "1291175_particles.zip" project2. Open the "SampleScene" Scene3. Select the "Vertical" GameObj... Read more
Mesh triangles and shadowcaster values increase for Intermediate Rendere...
Reproduction steps: Open attached IntermediateRendererOcclusionTest project Open SampleScene Open the window for Occlusion Culling/B... Read more
[Player] Missed texture and shader on mesh generated from terrain asset ...
Steps to repro: 1. Open Unity;2. Open attached project ('Terrain to Mesh' package from A$);3. In the Project folder go to Assets -&g... Read more
Editor with two locked Project tabs opened throws NullReferenceException...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode Select the error in the Console ... Read more
Parent and child nested Scriptable Object Assets switch places when pare...
How to reproduce:1. Download and open the attached project "1189089.zip"2. Create a parent Scriptable Object Asset (Right-click ->... Read more
[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...
Steps to reproduce:1. Create a new project2. Enable VR3. Create a particle system4. Enter playmode and put it in your HMDs view5. If... Read more
[Windows] Memory leak on .Net 4.x and x86 builds
To reproduce: 1. Download attached project "MemoryUsage.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observ... Read more
[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce:1. Open the attached project ("uaal-example-memory-demo.zip")2. Open and run "both.xcworkspace" in Xcode3. Open "... Read more
[MovieTexture] FMOD error when trying to play video using WWW class
Repro steps:1) Open the project and only scene in it2) Play - notice that the movie texture and the sound works correctly3) Notice t... Read more
"Unloading broken assembly" error message provides insufficient information
Steps to reproduce:1. Open attached project "UnloadingBrokenAssemblyError.zip"2. Upon launch you will see the "Unloading broken asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open