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Embedded Binaries function in XCode Manipulation API
Embedded Binaries function in XCode Manipulation API missing. There is no embedded binaries function in XCode Manipulation API righ... Read more
[Batching] Static batching ignores scene loaded with LoadLevel(); possib...
To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more
[WebGL][Chrome] "The message header is corrupted and for security reason...
How to reproduce: 1. Open the attached project 2. Open Test Runner window 3. Run Playmode tests on WebGL Expected result: No issues... Read more
[Hub] Hub fails to open versions that are marked to be run as admin
How to reproduce: 1. Make sure your selected version Unity Editor executable is marked as "Run as administrator" 2. Try to create a ... Read more
[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...
Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more
[HoloLens] Holograms are jittering since Unity 2018
1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (... Read more
[Linux] Mac Support is only pseudo-installed through Hub for Linux Editor
To reproduce: 1) Open Unity Hub 2) Go to Installs and check the menu of "Add Component 3) If Mac support is not installed, install i... Read more
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce: 1) Open the latest attached project. 2) Build and run on an iOS 10 device (using Xcode 8 beta). 3) When the butt... Read more
[Shaders] Missing fallback from Directional to NonDirectional mode with ...
WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding