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0
votes
Won't Fix

[Mac][OpenGL] Some graphical corruption/stripes appear for a second at t...

MacOS

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Dec 05, 2018

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Version/s: 2018.3.0f1

Repro steps:1. Open attached project2. Build and Run on MacStandalone3. Play Actual: Some graphical corruption/stripes move through ... Read more

0
votes
Duplicate

Error message when importing a custom package

Asset Import

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Jun 26, 2015

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Version/s: 5.2.0a4

How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more

0
votes
Fixed

Some players have duplicate machine IDs on Windows

Windows

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May 27, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2

Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more

0
votes
Fixed

[Tilemap] Tile palette gets populated by old tiles if you import new til...

2D

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Sep 03, 2018

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Version/s: 2018.3.0a11

Repro:1. use the tiles provided or a new project with a bunch of isometric tiles2. select the palette3. Select 6-7 png and add them ... Read more

0
votes
Fixed

[OSX] The X value for mouse position is off after switching into fullscr...

Input

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Apr 13, 2019

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Version/s: 2019.1

GitHub: https://github.com/Unity-Technologies/InputSystem/issues/532 Repro:1. Download project and package at: https://github.com/Un... Read more

0
votes
Fixed

[Backend][Improved Prefabs] Applying dependent componet to nested prefab...

Scene Management

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Jul 02, 2018

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Version/s: 2018.3.0a4

Steps:1. Create empty GameObject 'A' and 'B'2. Make prefab asset out of 'A' and another one out of 'B'3. Nest 'B' to 'A'4. Instantia... Read more

0
votes
Fixed

Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths w...

Speedtree Integration

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Feb 28, 2023

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Version/s: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1

Steps to reproduce:1. Open the attached project “spmAssetCrash“2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.sp... Read more

0
votes
Fixed

UIElements does not render on OpenGL Core 4.3 and 4.4

UI Toolkit

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Apr 15, 2019

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Version/s:

Launch the editor with OpenGL Core 4.3 or 4.4Open the package manager window. Result: The window doesn't renderExpected: The window ... Read more

0
votes
Fixed

[Profiler] Timelines have unnecessary inpector components for null threads

Profiling

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Jun 30, 2015

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Version/s: 5.2.0a4

Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more

0
votes
By Design

Animation is not mirrored when toggling the 'Mirror animation' option in...

Animation

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Jun 23, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1c1, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Open the 'TestController.controller' in the Animator (by double-clicking on the Asse... Read more

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