Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1055869
Regression
No
[Backend][Improved Prefabs] Applying dependent componet to nested prefab crashes Editor
Steps:
1. Create empty GameObject 'A' and 'B'
2. Make prefab asset out of 'A' and another one out of 'B'
3. Nest 'B' to 'A'
4. Instantiate A
5. Add 'FixedJoint' on it
==> Rigidbody is automatically added
6. Apply 'Rigidbody' to 'A' as Override
7. Apply 'FixedJoint' to 'B' prefab asset
==> Editor crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
Add comment