Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1055869
Regression
No
[Backend][Improved Prefabs] Applying dependent componet to nested prefab crashes Editor
Steps:
1. Create empty GameObject 'A' and 'B'
2. Make prefab asset out of 'A' and another one out of 'B'
3. Nest 'B' to 'A'
4. Instantiate A
5. Add 'FixedJoint' on it
==> Rigidbody is automatically added
6. Apply 'Rigidbody' to 'A' as Override
7. Apply 'FixedJoint' to 'B' prefab asset
==> Editor crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment