Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
Issue ID
1055869
Regression
No
[Backend][Improved Prefabs] Applying dependent componet to nested prefab crashes Editor
Steps:
1. Create empty GameObject 'A' and 'B'
2. Make prefab asset out of 'A' and another one out of 'B'
3. Nest 'B' to 'A'
4. Instantiate A
5. Add 'FixedJoint' on it
==> Rigidbody is automatically added
6. Apply 'Rigidbody' to 'A' as Override
7. Apply 'FixedJoint' to 'B' prefab asset
==> Editor crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment