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[Final Gather] Lightmap baking fails if baked twice
1. Open attached project2. Open test2 scene3. Clear lighting4. Uncheck final gather5. Build lightmap6. Check final gather7. Build li... Read more
[iOS][Android] Sprite packer results in corrupt atlases
Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest'2. Change the platform to iOS/Android3. Open the Spri... Read more
Rayhit normal is not completely normalized
Rayhit normal is not fully normalized. It's seems that it lacks of precision. 1. Open project attached by Lukas.2. Open scene "scene... Read more
Editor freezes when adjusting toggles on startup
To reproduce:1. Open attached project (repro668918.zip)2. Open Menu scene3. Press play4. Editor freezes Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happenedWhen adding grass to the... Read more
[CameraPreview] Camera preview became blinking when combining WaterProDa...
Camera preview became blinking when combining WaterProDaytime and Water4Advanced 1. What happenedCamera preview became blinking when... Read more
iOS build crashes on launch when built with free version
iOS build crashes on launch when built with free version 1) Create new project on Unity with free license2) Build and run for iOS3) ... Read more
XCode Frame Debugging does not work with Antialiasing enabled when Graph...
It looks like XCode's frame debugger doesn't work with Unity-generated iOS projects under specific conditions. See attached project.... Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
BuildPipeline.BuildAssetBundles returns null if no bundles were built
To reproduce:1. Open attached project2. Build asset bundles (Bundles -> Build AssetBundles)3. Notice that the manifest is not nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS