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Shader does not show up on iOS 10 GLES3
1. Open my attached project2. Make sure OpenGLES3 is selected as graphics API3. Build & deploy to iOS10 device. Expected result:... Read more
'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce:1. Create a new project2. Import attached custom package ("case_1191833.unitypackage")3. Observe Console Expected resul... Read more
[PostProcessing][URP][Built-in Renderer] FPS drop due to PPv2/Universal ...
Reproduction steps:1. Open "1202538" project2. Build & Run for Android3. Notice the FPS in the top left corner of the screen4. T... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce:1. Open user attached project on Windows2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirm... Read more
[Lighting] 'Bake Direct' job failed with error code: 5
1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more
High CPU usage and slow editor performance while the Profiler with Deep ...
Steps to reproduce:1. Open the user's submitted project2. Open scene "DebugScene" under Assets/__Test3. Open the Profiler with enabl... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
Using Content Size Fitter or Vertical Layout Group causes error
When using the Content Size Fitter OR the Vertical Layout Group components on the Content of a Scroll View, and playing the scene an... Read more
The Player renders black on a Quest headset when MSAA, Post Processing, ...
How to reproduce:1. Open the user's attached project2. Build And Run the project on Meta Quest 23. Put on the headset Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons