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[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more
Removing element from array with shift+delete doesn't work on last eleme...
Steps to reproduce:1. Download 904582_repro.zip2. Open "Main" scene3. Select GameObject in hierarchy4. Expand scripts Data5. Select ... Read more
VR usage freezes the editor if a cloth component is attached to the scene
Steps to reproduce:1. Open attached project2. Select CurtainLeft/CurtainRight and enable cloth component3. Play the scene4. Observe ... Read more
[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
[Android] Pending notification with explicit ID are not modified
Steps to reproduce: Open the "Main" project Go to File > Build Settings and switch to the Android Platform Build and Run Press on... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more
Scripting Define Symbols changes are not applied when Apply is clicked o...
Reproduction steps:1. Open attached project "ScriptDefine2020.zip"2. Open Project Settings > Player section3. In the Scripting De... Read more
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
PrefabImporterEditor.cs throws a null reference exception when opened fr...
Reproduction steps:1. Download and open the project “BoatAttack”2. Make sure that Memory Profiler is installed in Package Manager3. ... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes