Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1330433
Regression
Yes
Scripting Define Symbols changes are not applied when Apply is clicked on SDS Have Been Modified window when entering Play mode
Reproduction steps:
1. Open attached project "ScriptDefine2020.zip"
2. Open Project Settings > Player section
3. In the Scripting Define Symbols, add "TEST" (without clicking Apply button)
4. Enter Play Mode
5. In the "Scripting Define Symbols Have Been Modified - Do you want to apply changes?" Click Apply
Expected result: Changes are applied
Actual result: Changes are not applied
Reproducible with: 2020.3.5f1, 2021.1.5f1, 2021.2.0a15
Does not reproduce with: 2019.4.30f1
Could not test: 2018.4 (no Scripting Define Symbols section)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a2