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Crash in AnimatorControllerPlayable::GetAnimatorClipInfo when the clipIn...
To reproduce:1. Open attached project2. Play the scene3. Walk up to the top of the stairs and look over the edge4. Turn sideways whi... Read more
[Android] Video playback lags when activating and deactivating Input Field
To reproduce: 1. Download and open attached "repro934841.zip" project.2. Build and run for android.3. Focus on Input field and enter... Read more
Crash when accessing transform component after calling Resources.UnloadU...
Reproduction steps: download and open the attached project switch to android platform and make a build install the apk to an android... Read more
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle. Read more
Dynamically loading Timeline from AssetBundle causes "Assertion failed o...
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe the "Assertion failed on expression: 'pred(previous, i)'... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
[Lighting] 'Bake Direct' job failed with error code: 5
1) Download the attached project2) Open 30HzSample scene3) go to the lighting window and press bake4) observe the repeating error me... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce:1. Open user attached project on Windows2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirm... Read more
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is...
Reproduction steps:1. Open the attached "Test20233URP" project2. Open the "New Scene" scene3. Observe the Console logs Expected resu... Read more
Occlusion Culling does not cull shadow casters
To reproduce:1. Open provided project2. Open Assets/Scene/Scene.unity3. Open Windows/Occlusion Culling and switch to the Visualizati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument