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Lines rendered by Line Renderer are inconsistent in width when the Line ...
How to reproduce:1. Open the attached "1331916_Repro" project2. Open the Scene "UIElementsScene"3. Enter the Play Mode Expected resu... Read more
Matrix4x4 exposed property is cropped in Subgraph block
Steps to reproduce: Import the attached package Open New VFX.vfx Observe that Matrix 4x4 property is cropped in Subgraph Block outpu... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow).It can be easily made more r... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:1. Download and open attached project "OffscreenRenderIssue.zip"2. Open scene "test"3. Turn VR Mode on in player ... Read more
The Editor becomes unresponsive when generating lighting after changing ...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/Colosseum_A/Colosseum_A.unity scene3. Open the “Pro... Read more
Using dual monitor setup with Game View Windows on every monitor only re...
How to reproduce:1. Create a new Project2. Split off the Game View to a different monitor3. Add Game View Window to the first monito... Read more
FileUtil.ReplaceFile corrupts a destination file if source path is empty
Steps to reproduce: 1. Open attached project.2. Execute menu item: POPUP/Create scene3. Execute menu item: POPUP/Replace scene with ... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
VFX are not Rendered in the Scene view if they are spawned as an Entity ...
How to reproduce:1. Open the attached project named "Case_1324360"2. Open the NewScene3. Observe the Hierarch that one VFX object is... Read more
DisposeNativeSplinesCache() call throws exceptions when entering Play mo...
Reproduction steps:1. Open the attached “IN-98869.zip” project2. Open the “SampleScene”3. Open an external debugger (e.g. JetBrains ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class