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Fixed
Votes
0
Found in [Package]
2.8.0
Issue ID
SPLB-353
Regression
Yes
DisposeNativeSplinesCache() call throws exceptions when entering Play mode with attached debugger due to null m_NativeSplinesCache
Reproduction steps:
1. Open the attached “IN-98869.zip” project
2. Open the “SampleScene”
3. Open an external debugger (e.g. JetBrains Rider)
4. Attach it to Unity Editor
5. In the Editor, enter Play mode
6. Observe the debugger
Expected result: No exceptions are thrown
Actual result: “System.NullReferenceException: Object reference not set to an instance of an object at UnityEngine.Splines.SplineContainer.DisposeNativeSplinesCache” exception is thrown
Reproducible with: 2.8.0 (2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8)
Not reproducible with: 2.7.2 (2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (5)
-
SupinePandora43
Jun 02, 2025 14:19
I have this problem with Cinemachine 3.1.3
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kundara
Apr 29, 2025 09:56
It's amazing, that this spline package proves every time it's not ready to production. It's been in development for so long, and you still better trust some spline editors from the asset stores.
Is it really that hard?
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kundara
Apr 29, 2025 09:35
What's up guys??
Not nice to see nulls entering my game with "Wont fix".Please clarify
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dlich
Apr 29, 2025 06:06
Yeah, I'd really like to know what's going on with this issue and when to expect a fix.
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Claytonious
Apr 17, 2025 14:37
> This issue was identified and logged internally and has now been fixed for the next upcoming release.
BUT that "internally logged" issue is not visible to the public, and you've marked this one as "Won't Fix" - so we cannot see anything useful now:
* Which "upcoming next release" are you talking about? The splines package or Unity?
* Which specific version number are you saying it's fixed in?These details are usually provided above but since you marked this "WON'T FIX" instead of providing those this has become opaque and useless.
Shouldn't this be "duplicate" or something but still with all of those details above?
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Resolution Note:
Fixed by another internal issue: SPLB-345: Tests failing - IL2CPP builds that include splines are failing on spline disposal