Search Issue Tracker
Not Reproducible
Votes
1
Found in
2022.3.23f1
Issue ID
UUM-68276
Regression
Yes
Using dual monitor setup with Game View Windows on every monitor only refreshes one of them
How to reproduce:
1. Create a new Project
2. Split off the Game View to a different monitor
3. Add Game View Window to the first monitor (Right-click "Scene" -> Add Tab -> Game)
4. Make sure both Game View windows are active
5. Create a Cube GameObject in the Hierarchy (Right-click in the Hierarchy -> 3D Object -> Cube)
6. Observe the Game View
Expected result: The 3D Object appears on both displays
Actual result: The 3D Object only appears on one display
Reproducible with: 2022.3.23f1
Not reproducible with: 2022.3.22f1
Reproduced on: macOS Sonoma 14.4 (M1)
Note: Both displays are of different resolutions. Going out of the Game view and back into it makes the 3D Object appear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
- Search Field breaks when deleting a Search Expression that has been converted to a Visual Query Block
- Outdated documentation page is linked when clicking on the Help icon for "Virtual Texturing" Module in Profiler Window
- [Linux] No “File already exists” pop-up thrown when saving Shader Variants with an already existing name from Build Profiles or Project Settings window
- Bounding Box Size of Light Probe Proxy Volume and Settings.Max Interaction Distance of Panel Input Configuration Components cannot be added as Properties in Animation window
Resolution Note:
Does not reproduce