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Editor crashes on mono_traverse_object_internal when allocating memory
Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes/"DocumentationScene"3. Go to Jobs &... Read more
Building to iOS fails with NullReferenceException on MonoAssemblyStripping
1. Open attached project2. Build to iOS with il2cpp3. NullReferenceException will be thrown Read more
[2D] Sprite editor window doesn't open from Import settings
Sprite editor window doesn't open from Import settings Steps to repro:1. Open attached project2. Select "Bird" Sprite in the Project... Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more
[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro: 1. Download and import the attached repro project2. Open the Scene SampleScene.unity3. Ensure the LightingSettingsUltra setti... Read more
On project load, Unity Editor calls additional InitializeOnLoad events t...
To reproduce: 1. Download attached project "Bolt.Unity.Debug46.zip" and open in Unity2. Open "1972" scene3. Press Tools > Bolt &g... Read more
Undoing changes in the prefab with missing script references breaks pref...
To reproduce: 1. Open the project, attached by tester2. Select tree_sml_2 object in the hierarchy3. Move said object in the scene vi... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce:1. Open the attached project2. Enter the Play Mode3. Observe the Console Window Expected result: ReflectionTypeLoad... Read more
The Build Profiles Scene List of an active Profile gets cleared when sav...
How to reproduce:1. Create and open a new project2. Create and open a new scene3. Create two Profiles in Build Profiles4. Add the op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size