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Crash when opening a large scene
How to reproduce:1. Open the attached Unity project.2. Open the "mixed_world_Nov-21-232730-2017_Apr-22-154518-2018.unity" scene. Exp... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more
[Android] App causes freeze on some devices when using custom material w...
How to reproduce:1. Download the attached project "1395014.zip"2. Build and Run on Android device Expected results: The phone does n... Read more
[AmbisonicAudioSources]DllNotFoundException when playing scene from GVR ...
To reproduce:1. Open attached project2. Play AmbisonicDecoderTest scene3. Observe exception in console DllNotFoundException: audiopl... Read more
[HDRP][DXR] Game view becomes black when switching between camera's whil...
How to reproduce:1. Open the attached "1337843_Repro" project2. Open the "asd" Scene3. Enter the Play Mode4. Press "S" then "A" back... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project2) Disable volume gizmos via dropdown menu in scene view (see video)... Read more
Data size for different pixel format textures error is thrown when copyi...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
Lense Flare stays on top of the volumetric clouds when TAA Anti-aliasing...
Reproduction steps:1. Open the attached project “FlareBug“2. Open the Scene “Assets/OutdoorsScene”3. Open the Game view4. Inspect th... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size