Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b1
Issue ID
900626
Regression
No
[AmbisonicAudioSources]DllNotFoundException when playing scene from GVR audio package
To reproduce:
1. Open attached project
2. Play AmbisonicDecoderTest scene
3. Observe exception in console
DllNotFoundException: audioplugingvrunity
GvrAudio.Initialize (.GvrAudioListener listener, Quality quality) (at Assets/GoogleVR/Scripts/Audio/GvrAudio.cs:73)
GvrAudioListener.Awake () (at Assets/GoogleVR/Scripts/Audio/GvrAudioListener.cs:35)
Reproducible: 2017.01b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment