Search Issue Tracker

0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

-

Jun 28, 2018

-

Version/s: 2018.2.0b10

Reproduction steps:1. Create a new project "U1"2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder3. Create an... Read more

0
votes
Fixed

UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...

Shaders

-

Dec 28, 2018

-

Version/s: 2017.4.10f1, 2018.2.20f1

How to reproduce:1. Open attached project with Unity 2018.2.20f12. Reimport UnityVersionTest.shader. It checks the current Unity ver... Read more

0
votes
Won't Fix

"Failed to store" exception is thrown when selecting 2 Particle Systems ...

-

Aug 05, 2024

-

Version/s: 2021.3.41f1, 2022.3.40f1, 6000.0.13f1

How to reproduce:1. Create and open a new Unity project2. Click GameObject>Effects>Particle System3. Press CTRL+D on the keybo... Read more

0
votes
Fixed

[Shadergraph] Setting a texture2d as the "main texture" fails and throws...

Package: Shader Graph

-

Jul 14, 2021

-

Version/s: 12.0.x

Repro steps1. create a shadergraph2. add a Texture2D property3. Right click and choose "Set as main texture"Expected result: it work... Read more

0
votes
By Design

CompositeCollider2D does not get hit by Physics2D raycast

Physics2D

-

Jun 20, 2017

-

Version/s: 5.6.1p4

Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more

0
votes
Fixed

Find backport Changeset: Renaming folders makes them disappear in Projec...

Assets Management

-

Apr 14, 2015

-

Version/s: 5.0.1f1

- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more

0
votes
Not Reproducible

Realtime GI delaying or not loading when loading scenes in player builds

Progressive Lightmapper

-

Apr 15, 2021

-

Version/s: 2020.1.0a14, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

1
votes
Duplicate

AddUIVertexTriangleStream() replaces vertices instead of adding them and...

UI

-

Apr 05, 2017

-

Version/s: 5.6.0f2

When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more

0
votes
Fixed

[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...

DirectX

-

Jul 16, 2016

-

Version/s: 5.4.0f1

Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.